mourningstarmods: (Default)
mourningstarmods ([personal profile] mourningstarmods) wrote2030-09-11 11:41 am
Entry tags:

The Mourning Star - Premise

There are no lost causes, when it comes to souls.

Welcome to the Mourning Star, a ship between universes and all the ports therein. Some call her a prison ship, as they do with ships that are like her. There may be some truth to it, with souls coming and going who have left life behind with a little too much weight on them, damned in the eyes of many, with Hell and oblivion awaiting them. To those that her crew goes to retrieve by hand, the Mourning Star offers an alternative -- take up her banner, travel with her, and learn and meditate (with guidance) on the deeds that doomed you. Better yourself, redeem yourself, and you can return to your old life to try again, or start anew elsewhere. As for your guides: they come from many a walk of life, themselves. Some might even be familiar, the subjects of stories you've heard, historical figures in your own life, perhaps even friends and family.

Your final destination could be anywhere. Short of your own salvation, the point is not to travel to get anywhere, but to go.


1. In short, what is the premise? This is a pan fandom game, running largely on redemption arcs. Your character comes to a ship that traverses universes and worlds, offering redemption to lost souls and prizes to those willing to guide them.

2. How does it work? A character comes to the game as a Guardian or a Ward. a Ward is one of those aforementioned "lost souls." They died or were about to die in their canon, and they are brought to the ship to basically earn a second chance. Guardians are each assigned a Ward to guide, often in exchange for something otherwise impossible for them to obtain, ie, a loved one restored to life. At least once a month the ship stops in various locations, which can be fantasy inventions by the mods and players or familiar locations from other fandoms. However, other events transpire on the ship that can cause changes in the environment and additional challenges.

3. How is the ship run? The Mourning Star appears to an onlooker to be very similar to an old timey Galleon class ship, with differences on the inside and how it carries itself. As with other popular sci-fi ships, while large, it is bigger on the inside, holding many rooms. It is also strongly suspected to be alive. With its design in mind, it runs with similar ranks and duties as would be found on a pirate ship. Everyone has a job and everyone that works has a say in how the ship is run. More details on these can be found here.

4. This sounds familiar. This is a spinoff game of the Last Voyages (the third or fourth that's ever been -- several people have spun it off before) and exists in the same multiverse. Retired characters from that game are allowed here, but for more information on this, or characters from the Mirrorverse Barge, read here.

5. How does basic gameplay work? This is a community-based game. Posts to the network happen through the main comm. Each character receives a "journal" to communicate through, which resemble books until you open them. Text, audio, and video posts can be made, and private or filtered messages can be transmitted. The Logs community is for prose RP interactions -- posts written usually in the third person. We also have an OOC community for plotting and announcements, as well as a spam community for memes.

6. What kind of events happen on the ship? The most common are ports -- times when the ship will stop and everybody gets off. Once every other months there is a supply run, which only lasts two days and a night. This is a familiar stop, where the ship puts in to pick up supplies and replenish their stores. Other ports are the less familiar, plot-driven locations. Then we have floods. This ship travels between universes and worlds, but sometimes, it brushes up against a reality just a little too close, and this can cause damage and let some of that reality in. This can result in changes as mundane as some affected characters being unable to lie, or changing their ages. However, when massive damage is done to the ship, a breach occurs, and the entire environment is changed, along with the passengers. Examples of this might involve the entire ship becoming an 80's High School, or the ship and its passengers could even transform into a traveling Carnival in 1930's America. Finally, there will be ongoing overarching plots, called seasons with planned endgames.

7. Is death permanent in this game? It is not. Guardians who die on the ship come back, and Wards who die on the ship come back if their Guardians request it. If a character dies while in port, they will come back if their body is returned to the ship. Whatever the case, people who suffer death afterward have to deal with death toll. This includes spending several weeks experiencing severe pain in the areas where their mortal wounds once were, with a weakened body and immune system.

8. How do Wards wind up on the ship? There are two ways that a Ward comes to the ship, called Fetching and Vetting. Vetting is a common way on other ships. Either upon dying or at a moment of near death, the Ward is brought to the ship spontaneously, restored to health again. Where they wake up is in a cell in the brig. There, a Guardian will "vet" them, coming down to explain their situation to them and offer a choice whether they'd like to go back to their demise or stay and take a chance. Fetching is quite different. A Guardian makes use of a Key and enters the Inmate's world to obtain them. There they can make the offer to bring them aboard in person.