mourningstarmods (
mourningstarmods) wrote2015-12-30 12:42 pm
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Ship Description
THE MAIN DECK
The main deck is where you get to the sails, ropes, and all that fun shit. Cutters are also launched from here. Swabbies handle their morning and evening duties here before lending themselves to wherever they're needed elsewhere.
What You See: Toward the fore: one of the masts, the forecastle (and all it contains). In the center - the cargo door in the ground (the grates serve more as a skylight on the first residential deck than anything), the mizzenmast and the crow's nest. To the aft: The sterncastle and another mast. From the furthest part of the stern to the Mourning Star's pointed nose, she appears to reach about 200 ft total.
The stars move past above and below the ship like passing ships in the night, but over the side you see something else entirely -- there is no water, necessarily. What counts as water appears to be the same starlight, flowing and splitting as the ship passes them, but if you stare long enough, you may get fleeting glimpses and visions of other worlds.
FORECASTLE
Level with the main deck, toward the front of the ship, one sees stairs on the far left and right leading up to the foredeck, between them two doors. One, on the right, leads to the Captain's Quarters and opens only by key. The left door leads to the helm and chartroom, where navigations take place, with rope and anchor storage in the nose of the ship. A set of stairs at the back allows nagivators and others to move to the upper levels of the forecastle to communicate with officers and riggers outside.
STERNCASTLE
The Sterncastle rises twice as high as the forecastle, with two floors of closed rooms from the main deck, upward. On the main floor stairs leading down to Residential Deck I, plus doors to the dining hall, and at the back of that, the galley and the pantry, which includes both dry and cold storage. The dining hall opens through double doors, allowing easy access when transporting goods. The Master Cook and 5th Mate are the only ones permitted to handle the keys to the pantry.
The dining hall is large enough to accomodate many, and there is room to expand. Dimly lit like a pub, with round tables and wooden chairs, there is bar seating up close to where the entrance to the kitchen is. You order at the counter, and if it's ready you'll have it handed to you. If it's going to take a minute, you'll be called when it's done. It is not cafeteria-style service but not quite a restaurant either. Barrels of apples and oranges sit near the bar and counter for people who just need a quick nibble before getting back to work. The only real set meal time is dinner, and it's planned and served however the kitchen decides is best.
The second level of the Sterncastle holds the Library, the Medical Wing, the Workshop (for those working in carpentry), and then empty space that has yet to be utilized.
LOWER DECKS
The lighting indoors and below decks is suspiciously good enough to read by, despite the fact that the lighting itself appears to be old timey lanterns hanging next to doors and along the ceilings of hallways, all of which gives a soft golden glow to everything. It creates a stark contrast to the almost washed-out look to everything lit by the stars outside. The decks and walls are all made of fine wood, lovingly put together. It looks closer to what one might imagine an almost luxury replica of a ship to look like, not the conventional, gritty, seasoned sort, but this is a question of how well the ship's carpenter and assistants keep to it and how well the swabbies keep it clean.
RESIDENTIAL DECK I
At the center of the deck is a similar door/greating as shown above that on a conventional ship would serve as a heavy cargo door. Here, it allows light from one level to travel down to the next. Each of the cabins are for Guardians and Mates, each having space for a bed, chest of drawers, a desk, storage trunk, closet, and private bath. The windows are wide and while they cannot be opened, they are easy to curtain while also allowing lots of starlight in. The cabins for the time being appear to be fairly spaced out, which hints that more may appear in the future. Stairs alongside the grating lead down to Residential Deck II, but a lone stairwell at the back leads down two levels to Steerage, where the Brig lies. At the front end of the hallway there is a common room.
RESIDENTIAL DECK II
Ward cabins can be found on this level. There is a private bathroom between each A and B grouping of cabins, each of which have two beds (bunked or not), two chests of drawers, two desks, and two storage trunks. There are two portholes in each cabin and one in each bathroom. The stairs in the center of the level lead up through the first RD to the main deck. There are common rooms on either end of this deck.
STEERAGE
Steerage is divided into two sides:
The first side is for now blocked off to everyone, though a narrow passage runs through it to the Brig. Here is where unfetched Wards appear and wait to be briefed. This is also where people who cause trouble are sent. The cells are simple and nondescript, the floors and walls wooden, with a single iron porthole in each wall, with metal bars. There is a single toilet and a wooden cot to sit or sleep on.
The main deck is where you get to the sails, ropes, and all that fun shit. Cutters are also launched from here. Swabbies handle their morning and evening duties here before lending themselves to wherever they're needed elsewhere.
What You See: Toward the fore: one of the masts, the forecastle (and all it contains). In the center - the cargo door in the ground (the grates serve more as a skylight on the first residential deck than anything), the mizzenmast and the crow's nest. To the aft: The sterncastle and another mast. From the furthest part of the stern to the Mourning Star's pointed nose, she appears to reach about 200 ft total.
The stars move past above and below the ship like passing ships in the night, but over the side you see something else entirely -- there is no water, necessarily. What counts as water appears to be the same starlight, flowing and splitting as the ship passes them, but if you stare long enough, you may get fleeting glimpses and visions of other worlds.
FORECASTLE
Level with the main deck, toward the front of the ship, one sees stairs on the far left and right leading up to the foredeck, between them two doors. One, on the right, leads to the Captain's Quarters and opens only by key. The left door leads to the helm and chartroom, where navigations take place, with rope and anchor storage in the nose of the ship. A set of stairs at the back allows nagivators and others to move to the upper levels of the forecastle to communicate with officers and riggers outside.
STERNCASTLE
The Sterncastle rises twice as high as the forecastle, with two floors of closed rooms from the main deck, upward. On the main floor stairs leading down to Residential Deck I, plus doors to the dining hall, and at the back of that, the galley and the pantry, which includes both dry and cold storage. The dining hall opens through double doors, allowing easy access when transporting goods. The Master Cook and 5th Mate are the only ones permitted to handle the keys to the pantry.
The dining hall is large enough to accomodate many, and there is room to expand. Dimly lit like a pub, with round tables and wooden chairs, there is bar seating up close to where the entrance to the kitchen is. You order at the counter, and if it's ready you'll have it handed to you. If it's going to take a minute, you'll be called when it's done. It is not cafeteria-style service but not quite a restaurant either. Barrels of apples and oranges sit near the bar and counter for people who just need a quick nibble before getting back to work. The only real set meal time is dinner, and it's planned and served however the kitchen decides is best.
The second level of the Sterncastle holds the Library, the Medical Wing, the Workshop (for those working in carpentry), and then empty space that has yet to be utilized.
LOWER DECKS
The lighting indoors and below decks is suspiciously good enough to read by, despite the fact that the lighting itself appears to be old timey lanterns hanging next to doors and along the ceilings of hallways, all of which gives a soft golden glow to everything. It creates a stark contrast to the almost washed-out look to everything lit by the stars outside. The decks and walls are all made of fine wood, lovingly put together. It looks closer to what one might imagine an almost luxury replica of a ship to look like, not the conventional, gritty, seasoned sort, but this is a question of how well the ship's carpenter and assistants keep to it and how well the swabbies keep it clean.
RESIDENTIAL DECK I
At the center of the deck is a similar door/greating as shown above that on a conventional ship would serve as a heavy cargo door. Here, it allows light from one level to travel down to the next. Each of the cabins are for Guardians and Mates, each having space for a bed, chest of drawers, a desk, storage trunk, closet, and private bath. The windows are wide and while they cannot be opened, they are easy to curtain while also allowing lots of starlight in. The cabins for the time being appear to be fairly spaced out, which hints that more may appear in the future. Stairs alongside the grating lead down to Residential Deck II, but a lone stairwell at the back leads down two levels to Steerage, where the Brig lies. At the front end of the hallway there is a common room.
RESIDENTIAL DECK II
Ward cabins can be found on this level. There is a private bathroom between each A and B grouping of cabins, each of which have two beds (bunked or not), two chests of drawers, two desks, and two storage trunks. There are two portholes in each cabin and one in each bathroom. The stairs in the center of the level lead up through the first RD to the main deck. There are common rooms on either end of this deck.
STEERAGE
Steerage is divided into two sides:
The first side is for now blocked off to everyone, though a narrow passage runs through it to the Brig. Here is where unfetched Wards appear and wait to be briefed. This is also where people who cause trouble are sent. The cells are simple and nondescript, the floors and walls wooden, with a single iron porthole in each wall, with metal bars. There is a single toilet and a wooden cot to sit or sleep on.